setRenderEngine (…)
Set render engine to use for the scene.
engine = Type of render engine to use: lux.RENDER_ENGINE_PRODUCT, lux.RENDER_ENGINE_INTERIOR, lux.RENDER_ENGINE_PRODUCT_GPU, or lux.RENDER_ENGINE_INTERIOR_GPU. *
HI~
I’m studying how to use key shots
Among them, I wonder how to use setrender
I think they let me use cpu and gpu respectively.
I want to use both cpu and gpu.
Is it possible?
Or does it process rendering faster, cpu or gpu?
CPU - Intel Core i5-9400F @ 2.90GHz (benchmark - 9512)
GPU - GeForce GTX 1650 (benchmark - 7856)
Hi Jackey,
It’s either CPU or GPU so it’s not possible to use both. I think basically every dedicated GPU will be faster than a CPU and I think it will be the same with your GTX 1650. But it’s easy to test if you load a scene and check how it performs on CPU and than switch the same scene to GPU. The difference is big in most cases.
I’m not into scripting but looking at your post it will set both the lighting preset and the renderer. So basically a combination of the radio buttons under the Lighting tab > Lighting Presets and the CPU/GPU button on top of the interface.
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Thanks for the reply. I think it would have been better if I used both, but it’s too bad.
I will test with cpu and gpu respectively.
I am a programmer. And I’m almost writing a script.
The designer creates a bip scene file, and I change the texture image or mapping file or other material into a script.
It’s not perfect, but I’m studying for automation.